Wednesday, April 6, 2011

GDC Follow-Up: The Open Office Dilemma

Okay, so I lied – I did not post all kinds of content in the week (or month) following GDC (it is still coming, please be patient).  However, over the past month, while catching up on the lovely piles of paperwork greeting me upon my return to the office, I have been reflecting intently on the feedback I received during GDC. 

Now I cannot tell you how thrilled I was to realize the degree to which the subject matter of my talk was desired and valued.  Members of the game development community, it seems, are quite eager to learn more about how their work environment impacts their performance and creativity. 

But even more fulfilling for me was that, due to the format of the poster session, I was able to interact directly with the attendees of the talk, hear their stories, answer their questions, take immediate notes on their feedback, and build connections with those interested in learning more through collaboration.  Thankfully, any fears of chirping crickets were immediately abolished as I realized, GDC attendees are not a shy bunch when it comes to feeding their insatiable hunger for knowledge or leaving a speaker happily hoarse at the end of a talk.

Across the many stories and questions I heard, a select few themes resounded above all the rest.  I’ll attempt to address all of these one by one and answer any questions that may have been raised and left unanswered during the hectic 2 hours of the session.  I’ll begin by calling out the most contentious element of the presentation, namely: the infamous OPEN OFFICE DILEMMA